An interesting suggestion you've made It's something
I'd rather see skills such dungeoneering require the use of skill (and perhaps a team which I believe is a powerful and interesting concept) and then see those principles used in other areas. Agility could be much more fun and enjoyable when it was based on skill and something you could get fast rate of xp.
This update would not necessarily increase the enjoyable, but it will cut down on the amount of time required to complete. As you've stated, the game is easy enough: it's just the time it takes. Make it more difficult but faster and you'll have a much better game.
Jagex has EoC due out in order to (hopefully!) fix my dislike for the grind. EoC is perfect for me personally. I only want EoC to be able to degrade swifts and goliaths. I'm GF to everyone who has a cmaul.
How do you fix this problem? The best way to increase the amount of XP is to have more advanced content. But, it must be grouped to ensure that you don't get smashed to pieces. I think it's a bit like Dungeoneering. The high-level content could either a) give you food/pots within or b) provide you with enough cash so you can purchase food or pots. They must make sure that the food is not bottable.
Interesting issue regarding gloves vs chaotics. The time required to obtain gloves or chaotics is different. While I don't know how they balance it however, it's clear that the quests and combat skills require a greater skill set (on a team with good combat abilities, you may be able to get to chaos without the need to utilize combat abilities). However, it will take a lot of effort. While it's possible that they've misbalanced some of the information however, it's also possible that more weapons could be on the way with more demands. But, they would have been promoted in the HTML5 blog.
If you have a chaotic, you've still got one of the best weapons available in the game...just not the best in show, but it's the second best. If you don't take part in PvP and PvM circles, it's not considered 'go-figured' or "good fought". But, that's the way that a lot of chaotics are. It's not an easy task to get gloves. But, I've heard it's not nearly as hard as an ability.
An interesting suggestion you've made It's something Jagex seem to be slow to implement eliminating competition, which is. Each player was able to init the hunter DnD moths. The bonfires made it possible to have private hunting zones. This reduced the competition and encouraged team-based training. Runespan is a game that asks players to work together to locate the runesphere. It might have been necessary to update it recently.
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